Posts Tagged ‘CS4’

Pixel Bender + Fixel Plug-Ins

April 11, 2011 4 comments

I’m already hearing the confusion from a number of people reading this. “What’s Pixel Bender?” or “What’s a Fixel?” Well, that is what this post is about.

First off, I want to say that before I came across the Fixel plug-ins for the “Pixel Bender” plug-in for CS5, I only had a vague knowledge of the Pixel Bender myself. So now that we are all starting on the same page, lets get going…

Adobe Labs - Pixel Bender

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Two for Tuesday – Video Tutorials

So, it’s been months since I had the time to sit down and write a blog entry. And quite frankly, I still don’t have the time to sit down and do a lengthy, formal tutorial. Instead, I have sat down and finished two video tutorials, one for Lightroom 3 and the other for Photoshop. As always, both in HD quality for viewing pleasure.

The first video for today is a tutorial covering how to correctly balance color using a ColorChecker Passport or any other white balance target, including reasons behind why you should not balance using the dress, suits or other objects with unknown color tones. As well as how to quickly apply these settings to a group of images. I also cover basics of the histogram and highlight/shadow clipping warnings in Lightroom, what they mean and how to correct for it.

Click through for the second video plus a link to more freebies!

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Using Curves to Dodge & Burn

August 24, 2009 2 comments

Although the Curves Adjustment Layer is a good way to make an overall tweak to the look of an image, I bet you never thought of using it for easy Dodge & Burn without shifting or dulling the color like the Dodge/Burn tools in CS3 and earlier will do. Although Adobe has “fixed” the Dodge & Burn tool in CS4 so they function much like the trick below, you can still use this trick for non-destructive dodge & burn in CS4 if you like.

First off, create a Curves adjustment layer at the top of the layer stack.
To Dodge, you will want to drag a point from the middle up some creating a bend in the curve as shown. Because you are working with an Adjustment Layer, you can always edit the curve again later. Don’t drag it too far, just enough to bring the places you want to dodge to about the maximum level you would want them. Again, you can always change the curve later or add points to make it add contrast as well using an S curve shape. Now here is the trick to make this really work well… Change the layer blending to Luminosity.

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